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	<title>ajmichels.com &#187; RPG</title>
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		<title>Mass Effect 2</title>
		<link>http://www.ajmichels.com/2010/02/14/mass-effect-2/</link>
		<comments>http://www.ajmichels.com/2010/02/14/mass-effect-2/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 20:22:24 +0000</pubDate>
		<dc:creator>AJ Michels</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.xiromethod.com/?p=18</guid>
		<description><![CDATA[Mass Effect was a great game.&#160; The game-play was good but the story was excellent.&#160; Being a huge Sci-fi fan I have to say it had an incredibly compelling story.&#160; So much so that it was often difficult to maintain the &#8216;completionist&#8217; style game-play I usually undertake.&#160; I was even able to see how the [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Mass Effect Wikipedia Article" href="http://en.wikipedia.org/wiki/Mass_Effect" target="_blank">Mass Effect</a> was a great game.&#160; The game-play was good but the story was excellent.&#160; Being a huge Sci-fi fan I have to say it had an incredibly compelling story.&#160; So much so that it was often difficult to maintain the &#8216;completionist&#8217; style game-play I usually undertake.&#160; I was even able to see how the story took root from some other great Sci-fi novels and short stories.&#160; Combine that with beautiful imagery and an extensive space travel simulation, it was hard to put the controller down.</p>
<p><a href="http://www.ajmichels.com/wordpress/wp-content/uploads/2010/02/mass-effect-2-logo.jpg"><img class="alignright size-medium wp-image-37" title="Mass Effect 2 - Logo" alt="" src="http://www.ajmichels.com/wordpress/wp-content/uploads/2010/02/mass-effect-2-logo-300x144.jpg" width="300" height="144" /></a></p>
<h3>A Sequel</h3>
<p>I wasn&#8217;t exactly jumping on the opportunity to play <a title="Mass Effect 2 Wikipedia Article" href="http://en.wikipedia.org/wiki/Mass_Effect_2" target="_blank">Mass Effect 2</a>.&#160; Surprising as that my be given how satisfied I was with the first installment I just didn&#8217;t feel compelled to go out and get it.&#160; Maybe I didn&#8217;t feel like I could justify the time commitment with all of the other things going on in my life.&#160; Though after listening to so many people get excited about playing it (including my cousin who pre-ordered it for his PC) I decided buy it for my Xbox.</p>
<h3>Advancement or Regression</h3>
<p>So far the game has been&#8230; Ok.&#160; There is no question that BioWare has made improvements.&#160; However, there are a number of changes they have made that seem to be steps backwards not only in game-play but also from a Sci-fi tech standpoint.&#160; My first example of this would be the weaponry.&#160; In Mass Effect the weapons seem to be a very sophisticated technology that do not use ammunition but a kind of energy.&#160; Firing the weapon causes it to heat up, and after firing many shots in succession the gun can overheat and requires cool down time.&#160; This eliminated the need to practice ammunition conservation and allowed you to play the game however you wanted.&#160; It also created balance with the biotic abilities which also required time to recharge.&#160; Completely shifting game-play and making the soldier class a slave to ammunition availability, they have changed this in ME2.&#160; Now the weapons still use energy based projectiles but rather than building up heat and needing to cool down they expend the capacity of their &#8216;heat sink&#8217; which then needs to be replaced.&#160; So in the two years (game time) between the first and second games tech has changed in such a way that it is less efficient.&#160; You now have to collect &#8216;heat sinks&#8217; which for some reason fall out of enemy gun&#8217;s when they are killed.</p>
<p>to be continued&#8230;</p>

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